Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
I fully agree with the OP on this one. My Ritualist alone has 5 armor sets for various builds I use just in PvE. From Weapon builds, Item builds, Spirit Use Builds, and Energy dependant builds. This is just one character out of 6 characters I have. Now that armor alone is 20 items by themselves. Then there are the weapons, offhands, special items, salvage kits, Id kits and Helms.
Storage does feel quite limited after a certain point. When you first start making characters, it's ample, but by the time you're creating multiple pve and pvp characters, then merging the two as per Red's Monk, things get more complicated.
I think a real issue that needs addressing here is the way the character selection screen is expanding, with both expansions, slots for purchase, upcoming bonus packs etc but the storage has only received one upgrade so far. If you assume all characters require storage, would it be beyond logically to suggest maybe new character slots (whether they be added via the store or expansions) increase the size of the storage. While some would still argue this isn't sufficient, it may be a possibility for helping the issue to some degree. It may also increase the appeal of purchasable characters slots (many of which are being used to mule characters, ironic no?).
Bottom line, storage was ample once upon time, when we were all chugging through Ascalon with our four character Prophecies accounts, but times are a'changin'.
Skill over time spent, yeah? Why should PvE characters get any advantages at all over PvP ones?
The point is they both have advantages and disadvantages. The only way to make them truly equal is to remove all differences. Give pve toons access to pvp weapons armor and all skills unlocked for an account for pvp and lock armor and reduce weapon sets to 2 for pvp.
Pve toons are gimped for pvp, really really bad. If you want more armors go buy it, and expierence the pain of trying to get a pve toon pvp ready, otherwise enjoy the vast advantages you already enjoy and realize there is a tradeoff between free fast disposable characters and slow expensive characters that can change armor.
so I ask your question to you:
Skill over time spent ya? Why should pvp characters get any advantages at all over pve ones?
The differences ARE the balance, the only other balance possable is to remove all differences as outlined above.
The only way to make them truly equal is to remove all differences. Give pve toons access to pvp weapons armor and all skills unlocked for an account for pvp and lock armor and reduce weapon sets to 2 for pvp.
Yes please.
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Pve toons are gimped for pvp, really really bad.
What? Why else would people USE them in PvP?
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If you want more armors go buy it, and expierence the pain of trying to get a pve toon pvp ready, otherwise enjoy the vast advantages you already enjoy and realize there is a tradeoff between free fast disposable characters and slow expensive characters that can change armor.
That tradeoff should not exist. It is an imbalance; the fact that you have to start at level 1 with a PvE character is a nonissue. PvE characters get one big advantage over PvP characters as it is: they can PvE.
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so I ask your question to you:
Skill over time spent ya? Why should pvp characters get any advantages at all over pve ones?
And the people who "found a way to deal with it" by purchasing a second account? They are doomed to buy two copies every release. $50 down the drain, that I am saving by having waited to purchase slots.
would you explain how you come to this conclusion?
the reason i ask is i have multiple accounts and my mule is only chapter 1 and the main is merged.
i have 200 extra slots of storage and since my main account is merged all i do is meet my mule in Sardalac with a character in the main account and either trade if swaping a small amount or simply team up, zone and have the mule drop whatever i want and then pick it up.
only a few at a time so if i disconnect i only lose a small amount.
since i have only had 2 error 7 since beta its not likely but you never know.
i live less than 20 miles from the Anet servers so that might help some
but why do i need to add to the mule which is a one time cost and usable by me no matter the amount of additional chapters i get?
Loviator not everyone has ways to access both accounts at the same time - if I try to do it I have to pace from one end of the house to the other or have someone come and hold stuff for me. But say you are extremely interested in those other chapters, then you are stuck with choosing to pay more to get more and so forth. The way he stated that even when I read it was wrong. I also have my mule and our guild storage in chapter1 and it's a pretty big hassle for me personally (and yeah disconnects are far more rare for those living closer to the servers).
He may have a different response to you on that but those are my thoughts. He should have phrased or elaborated better/more on his thoughts.
Loviator not everyone has ways to access both accounts at the same time - if I try to do it I have to pace from one end of the house to the other or have someone come and hold stuff for me. But say you are extremely interested in those other chapters, then you are stuck with choosing to pay more to get more and so forth. The way he stated that even when I read it was wrong. I also have my mule and our guild storage in chapter1 and it's a pretty big hassle for me personally (and yeah disconnects are far more rare for those living closer to the servers).
He may have a different response to you on that but those are my thoughts. He should have phrased or elaborated better/more on his thoughts.
i have them right next to each other here and i admit the mule is on a marginal pc i put together from spare parts but it works.
i dont understand the highlighted part there though as i am getting (and merging) Nightfall and dont see any additional cost from having the mule account as i wont be upgrading that this time around as well.
if my mind is fuzzy blame it on galloping senility (who just ran past me anyway)
That tradeoff should not exist. It is an imbalance; the fact that you have to start at level 1 with a PvE character is a nonissue. PvE characters get one big advantage over PvP characters as it is: they can PvE.
They shouldn't. And don't.
It sounds like you dont think pve's should be allowed in pvp at all.
Free perfect weapons, mods and armor is huge. If I want to change my secondary for a different build on a pve I need to recap any elites I need, even though I have unlocked every skill for my account. You can use anything you have purchased at any time, pvp toons cant prchase armor. Changing armor mid battle may come in handy at times but is also a pain as it's a distraction from the battle.
Thick this one is. Going somewhere this discussion is not. Done I am.
would you explain how you come to this conclusion?
From watching my brother and some other friends. They don't use their second account just for mules--my point was to compare this issue of needing more storage, with other people who needed more slots earlier. They were told to 'deal with it' and buy a second account... so then their first had a Warrior, Ranger, and Monk (plus PvP), and their second had an Ele, Mesmer, and Necro.
However, this meant that when Factions came out, they had to buy two copies of Factions if they wanted to get all of their beloved characters through the next game. And now, in order to keep all 6 original characters going through the new expansions--I'm sorry, stand alones--they're gonna need to continue to purchase double copies.
All because they "dealt with it" as best they could at the time...
... a situation only made insulting now that the rest of us can simply purchase additional slots. If they do this to consolidate to one account, they're still going to have to raise their PvE characters all over again because ANet seems to refuse to ever merge accounts.
My point is that "dealing with it" is an inferior option to lobbying for change. And, it is my conviction that whereas the lack of character slots was somewhat annoying, the lack of sufficient inventory management systems/slots is a design flaw that prevents us from utilizing the character slots we DO have to the fullest.
I agree with the OP and don't understand the premium GW places on inventory space. Even a high-end WoW raider with multiple full resistance sets, a damage set, a mitigation set, multiple weapons and offhands, quest items, and comsumables has room for quest items and loot in his inventory in the end-game. This is made even more roomy by the fact that each character has his own bank which can easily be expanded to over 100 slots. Granted WoW item sets require more than twice as many as GW, it is still much more managable.
I have the same problem. Anet really didn't think it through. You should be able to store customized items onto the character itself without having to waste valubale inventory space. Seriously, what's the point of customizing, just an extra 20% damage whoop dee freaking doo with my wand. I have one character PVE and it has all green prophecies mesmer items and a few canthan, and 4 sets of different armors and masks. Seems pretty worthless to me if I have to have another character to swap between painstakingly just to equip stuff and what not if I want to do PVE, which I've become less and less fond of lately because of Anet...
Why should pvp toons get all the advantages while pve's get none?
Go run a gimmick build while not switching your free pvp armor and free pvp runes, and using your free max weapons with free max mods and chosing from any elite from any profession without having to spend money and cap it.
Because A-Net advertised this as a game where skill matters, not time spent. Time spent matters, as demonstrated by the number of PVE characters in high end PVP.
Storage is an issue in this game, especially coming from Anarchy Online where I can put stuff in backpacks & put a backpack in any slot. You can't put the packs inside packs, but rather just a 'bank' slot or inventory slot....so there would be a max, but at least you have more flexibility.
It's not so much of a problem with the items I carry on me, as I like the challenge of determining what I should take with me & what to leave. My problem is with the shared Storage. It absolutely sucks. There are probably several methods suggested, and I'm not too preferential, I just want more storage space, period.
I will suggest a few ideas that may or may not have been listed, I'm new & don't have lots of time to search the forums, but here are some thoughts:
Allow the slots in storage to hold bags with their contents in them & if the Dev's are feeling really nice, allow them to be labeled. This way you could put gear for a certain build/setup in a bag & label it. This would also be more flexible than adding tabs for everything under the sun. I think the players can carry enough gear at one time for the most part, I just think of the storage as this huge crate you should be able to put a bag in each slot in the crate, this would probably be the easiest way to increase storage.
Sell extra storage. I don't care if it's real money or in game money, I'll pay either way. If I could pay $5-10 to add at least 10 slots per character, I'd happily pay it. It would have to be a 1 time fee that would just expand the Storage chest at least 10 slots for every character from then on out. Even if you deleted, you get the extra slots on the new character. The other route would be to sell extra space for in game money. Why not have a Superior Rune of Holding or something that would give you even more storage than the regular one. I'd happily pay a couple plat for each rune. I'd also pay a few plat to expand the shared Storage crate itself.
Guild Hall storage. You could give extra storage via guild halls....this could be like 'your home' where you can store more items. A guild hall specific storage that can only be accessed while in the guild hall. I think this would be nice yet realistic. We have to have a 'home' somewhere & we would be able to store all sorts of gear at home.
As for the collector items & dyes, it should be pretty easy to just add them to a tab like crafting materials or just lump them under the same tab & call it the 'stackables' tab....have crafting materials, collector items, keys, & dyes all in that tab.....
I'm an engineer in the other game I play so I'm used to keeping all sorts of things that drop for future use. Sure I can sell it since I can't keep much & convert those items to gold, but then I have to refarm them when I need them, or buy them from someone which is hardly ever convenient with the crappy trade setup in this game.
On a side note, I've never seen such spam in game chat like there is here, but again, the Anarchy Online community for the most part uses the right channels for trade & those that don't are put on ignore or scolded & directed to the right channel.
Being new to the game, it sucks to have to sell things to make room. I've tried to keep some items that I can use on future characters since I love to roll alts & try out new classes. This includes collector items, weps, off hands & runes...that's a lot of stuff to store, I even tried to roll one of each class to use for mules, but it's just a pain having to log each one to find stuff....simple solution, just make the main storage bigger or let the bags fit into storage slots with items inside the bags.
The other thing that really is lacking in my opinion in this game is some sort of player shop where you can sell your items while not in game. My suggestion for this would be to have it as some sort of addition to the guild hall where you have an 'auctioneer' you talk to that you can put items up for sale. You hand him the item, tell him how much you want for it. Then you could also talk to him if you were looking to buy an item. There could be a text search as well as some drop downs that you could select for what hand the item goes in, and what stats it has as well as a price min/max for the search.
Not only would this drastically reduce all the spam in game chat since no one has a CLUE as to what the trade channel is for, it would help people sell items that could be of use to others & also make gold for themselves. Put some sort of limit on how many items can be listed at a time like 5-10 items max listed at any one time.
/nominated for thread necro of the week
/nominated for topic necro of the month
use search as this and your ideas are ancient repeats
... or maybe we should be congratulating him on not making New Topic, but actually managing to find an existing thread and post in it?
Even if his ideas are repeats, the only way ANet will know our opinion is if we tell it to them. It does no good to say "well, someone else already posted my idea, so whatever".